Things are getting serious! The evil cloud of radioactive smoke is chasing you! Gotta go fast!
And we finally have a safe zone! Get into the tunnel before the cloud reaches you and you’re safe (for that level, at least!)
It’s been quiet on the website front for a while now, but I assure you that it is definitely not been quiet on the development side of things. Work on Hyper Gauntlet continues at a great pace, and I’m pleased to be able to announce the features you can expect in v1.1 – the first “features” update.
As always, you can buy it now from itch.io or Indie Game Stand.
If you already own Hyper Gauntlet, please re-download it from your store page, and please consider voting for us on Steam Greenlight.
The game has been balanced to be faster and more fun, and I’ve fixed an important exploit to do with Slow Motion.
Unfortunately, these changes mean your high scores are going to be different to those made in v1.0.0, so your old high scores won’t show up. They’re still in my database though (and they’ll still show up in v1.0.0 too, if you’re curious), and I have plans for them in a later update, but for now your leader board is empty once more. If you’re interested in the other changes I’ve made to the game, there’s a full change log at the end of this post.
In the next Hyper Gauntlet version I hope to have implemented an automatic version checker that will tell you when a new version is available when you load the game.