Tag Archives: terrain

Procedural Terrain

I’ve been following the Noise Derivatives tutorial on Catlike Coding. I love their tutorials, primarily because they aren’t videos.

Anyway, I’d done Perlin noise before, but this method let me reuse it in a far better way than any implementation I’d done, so I heartily recommend you go check it out.

Some preliminary results:

Simple procedurally generated mountains

And a higher detail one with multiple terrain meshes:

More detailed and larger terrain

I’m looking forward to trying some 3D terrain noise (like I’d done before). Now, to voxel or to marching cubes? Decisions, decisions.