I’ve been following the Noise Derivatives tutorial on Catlike Coding. I love their tutorials, primarily because they aren’t videos.
Anyway, I’d done Perlin noise before, but this method let me reuse it in a far better way than any implementation I’d done, so I heartily recommend you go check it out.
Some preliminary results:
And a higher detail one with multiple terrain meshes:
I’m looking forward to trying some 3D terrain noise (like I’d done before). Now, to voxel or to marching cubes? Decisions, decisions.