Things are getting serious! The evil cloud of radioactive smoke is chasing you! Gotta go fast!
And we finally have a safe zone! Get into the tunnel before the cloud reaches you and you’re safe (for that level, at least!)
Remember those screenshots from earlier? Now check out some awesome rolling dust.
Not only do the particles cling to the mountainside, but they also move along the slopes, flowing like real gas.
I’ve been following the Noise Derivatives tutorial on Catlike Coding. I love their tutorials, primarily because they aren’t videos.
Anyway, I’d done Perlin noise before, but this method let me reuse it in a far better way than any implementation I’d done, so I heartily recommend you go check it out.
Some preliminary results:
And a higher detail one with multiple terrain meshes:
I’m looking forward to trying some 3D terrain noise (like I’d done before). Now, to voxel or to marching cubes? Decisions, decisions.