Tag Archives: meta

Missed Hyper Gauntlet on the Indie Dev Supershow?

Well, now’s your chance to catch up!

I was interviewed by the awesome Man vs. Game on the Indie Dev Supershow, who managed to keep a coherent conversation going while racking up some impressive Hyper Gauntlet runs (and one bug found, yay!). It was a great experience, and the first time my ultra-posh voice has graced the internet airwaves. You’d be a fool to miss it.

It’s been a fairly slow time for me, as you may have noticed. I managed to annihilate my development PC over the Christmas period, and had to send it off for repairs. Turns out I’d fried the motherboard, and my processor wouldn’t fit the new one. Consequently I’m now rocking a pretty powerful new i7 and a large solid state drive. This computer fully boots Windows 8.1 before my monitor has woken itself up. Amazing.

Additionally, I’ve been very quiet on the article front. Sorry about that, it’s become very difficult working on Hyper Gauntlet while keeping the energy to write detailed blog posts. As such, I’ve decided to change my posting schedule a little. From now on you’ll get updates every Saturday (although I’ll probably aim for a time like 3PM GMT instead of this late), which will detail the progress I’ve made on Hyper Gauntlet, etc. Expect screenshots, videos, and detailed bug reports. In addition to this, I’ll try to post some more in-depth articles when I can. This draws the focus of this website away from the technical matters and towards the games, which is something I always intended.

So here’s a quick update: work continues on Hyper Gauntlet, and I’ve swapped out a few of the old systems with newer, shinier, more advanced ones which let me take control of the various systems in much more detail. It also means adding new features later will be a piece of cake.

All new features are complete, and all that remains is bug fixing. Not too many to go now. Expect a new build as soon as I’m satisfied with it, and then a release!

Speaking of releases, Noble Kale – a friend of mine – has just released his awesome rogue-like mining game Quarries of Scred on itch.io. The game is great fun and now you can get it for a discounted price, so what are you waiting for?

I am a Social Media Giant

I now have a twitter. If you follow me, then I can twit at you. Like a twit, Perhaps you will twit at me and we can be twits together.

However if you don’t wish to follow me in the magical twitverse, then I understand, but at the same time must stress that¬†there will be consequences*.

I also have a Google+. Some people use Google+, and if you are one of the lucky few, then by putting me in one of your circles (preferably something close, like “Following”, but not as stalkery as “Building a shrine to”.) I can give you updates on the blog. I imagine this makes sense for you, because you don’t know what RSS is. If you do know what RSS is, then my twits and Google+ updates will also contain random thoughts as they enter (and quickly exit) my head. So that’s something, I suppose.

* Those consequences being that you cannot read my awesome twits.

And we’re live. Really live

The first proper dev journal post has gone up, and it’s a doozy. Go check it out!

What’s this post for? It’s a summary of how we do things here, ground rules.

1. I will try to keep a posting schedule of once a week up. Mostly expect shorter posts than this one, but I’ll work on longer posts in the background to put up now and then.

2. Absolutely, definitely and positively talk about UdellGames club. Seriously, the more you spread the word, the more I will love you in both an appreciative way, and a really creepy way.

3. No running in the pool. It’s underwater anyway, you’re better off swimming.

Alright kiddos, have fun and see you all next week!