I’ve been following the Noise Derivatives tutorial on Catlike Coding. I love their tutorials, primarily because they aren’t videos.
Anyway, I’d done Perlin noise before, but this method let me reuse it in a far better way than any implementation I’d done, so I heartily recommend you go check it out.
Some preliminary results:
And a higher detail one with multiple terrain meshes:
I’m looking forward to trying some 3D terrain noise (like I’d done before). Now, to voxel or to marching cubes? Decisions, decisions.
Case in point: adding Twitter integration to ZenCell means you have to make a
lot of menus.
Here’s one of them.
This entry was posted in
Development Journal, ZenCell and tagged Cell, dev journal, game, GUI, progress, screenshot, social, twitter, UI on . October 1, 2014
Here’s a quick peak of the GUI and controls for Zen Cell, my opposite to Hyper Gauntlet. With a little luck it’ll be out by the end of the weekend!
That’s right, Hyper Gauntlet is now published through Desura. This means that any time I update Hyper Gauntlet, Desura’s client will automatically apply the patches on your system! So what are you waiting for? Go on over and buy it!