Here’s a quick peak of the GUI and controls for Zen Cell, my opposite to Hyper Gauntlet. With a little luck it’ll be out by the end of the weekend!
Tag Archives: 2d-art
PixelShit Wednesday Part 4 – Castle Exterior.
During a discussion on Twitter about how bad we all were at pixel art (or art in general) the idea was had to start a weekly… something where budding artists (provided they were terrible) submitted small, quick pieces of pixel art under the hashtag PixelShit. Pekka over at PrisonScape took the lead and regularly updates the PrisonScape page with each week’s challenge rules.
This week’s rules are:
- No size limit
- A building related to your tileset
- 32 colours or fewer
I spent a lot longer on my castle than I did on many of the other pieces I’ve made. This one, all told, took me about 2 hours to make. I tried my hand at shading properly this time, and I’m really happy with how it’s come out!
What do you think? I’m eager for constructive criticism or pointers. Got any links to great pixel art resources? Post them in the comments, and don’t forget to check out all the other great #PixelShit entries!
PixelShit Wednesday Part 4 – Flaming Skulls Edition.
During a discussion on Twitter about how bad we all were at pixel art (or art in general) the idea was had to start a weekly… something where budding artists (provided they were terrible) submitted small, quick pieces of pixel art under the hashtag PixelShit. Pekka over at PrisonScape took the lead and regularly updates the PrisonScape page with each week’s challenge rules.
This week’s rules are:
- Same size as your tile set from last week
- A character
- 16 colours or fewer
I’m not sure I like this character very much, but I had to rush because I completely forgot it was Wednesday. I made a flaming skull-like creature, reminiscent of Doom 3 or Rogue Legacy. Personally I think it looks pretty bad, but I did try to mix up my shading technique a bit this time and introduce some cross-stitching. I also somehow only used 9 colours in this one. Adding more felt like it would clutter it up too much.
And here’s a picture of it on top of my tile set from last week, further proof that I’m really, really bad at perspective.
What do you think? I’m eager for constructive criticism or pointers. Got any links to great pixel art resources? Post them in the comments, and don’t forget to check out all the other great #PixelShit entries!
PixelShit Wednesday Part 3: Bar Lowered.
During a discussion on Twitter about how bad we all were at pixel art (or art in general) the idea was had to start a weekly… something where budding artists (provided they were terrible) submitted small, quick pieces of pixel art under the hashtag PixelShit. Pekka over at PrisonScape took the lead and regularly updates the PrisonScape page with each week’s challenge rules.
This week’s rules are;
- 16×16 or 32×32 tiles
- A tile set
- 16 colours or fewer
This one was a lot of work, and I don’t even know if it properly fits together, because the tool I’m using doesn’t support tiling the sprites you make. I assume it does, because the colours are similar, but who knows. My favourite two tiles in this one are the torch and the drain. I really love the colouring of the water going in the drain and the shadow under the flickering torch fire.
What do you think? I’m eager for constructive criticism or pointers. Got any links to great pixel art resources? Post them in the comments, and don’t forget to check out all the other great #PixelShit entries!